IED Pipe Bomb, 8h challenge.
-Modeling in Autodesk Maya -Texturing in Substance Painter and Substance Designer -Render in Marmoset Toolbag 4
Hope you like it, and as always looking forward for feedbacks!
Main Camera #01
Render Pass: Albedo
Render Pass: Roughness
Main Camera #02
Main Camera #03
Main Camera #04